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Seems the OP added that piece of info of maze being different for everyone. He just added that piece of info later on.

But now that the OP updated it my comment is obsolete. After the bronze door every route feels wrong so im basically stuck unless i do the running route i guess?

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Become a Redditor and subscribe to one of thousands of communities. Go to gloughs house SE of the Grand Tree, then go up the tree to upstairs.

Investigate the tree and receive Handkerchief. Talk to Anita in NW gnome stronghold. Activate the gnome statue, and search everything to receive Book of Spyology, Brush, and Mysterious note.

Read the book all the way through. Go to King Narnode and he will give translation book. Use translation book on the note, then talk to the King again.

Talk to Anita again. Go back and talk to the King again. Ask who he is. Fly to Entrana via balloon and talk to Auguste.

Return to stronghold via method of choice. Talk to King Narnode again. Gear up and be ready to fight and endure something similar to underground pass.

Go to the west side of the island and go up the ramp to where Kruk was in MM1. Talk to a ninja monkey about Kruk. Go down the ramp and investigate tracks until you find a trapdoor.

The goal of this upcoming maze dungeon is to get a bronze key, use it on the door, then go to the end and fight Kruk. At the fork decide what route you want to take.

I did the agility route with the sand Proceed through the dungeon. This maze is supposedly different for everyone.

Protect melee if you fall. Section 3 - Ends with a large room with Kruk in it. Find the door for the key in the same area, and continue on to make your way to Kruk.

He appears to have very high magic defense. I used a blowpipe to kite and kill him. Squeeze through the gap and head up the rope back to the surface.

Talk to Zoonock at the end of the tunnel and make the Kruk monkey greegree. Return to Awowogei and talk to him. Chapter III I have defeated the leaders of the trolls and ogres, and they have agreed to back down from their proposed alliance with the monkeys.

Dueling ring, Trollheim teleport, food, prayer potions These can be done in either order Teleport to trollheim and make your way into the troll stronghold.

Take a left at the entrance, then the next door on your right same path for herb patch. You can safespot him on the edge near the door.

Make your way to the ogre city near castle wars. Follow the path until the end and talk to Keef. Go through the same process as you did with Kob.

You can safespot Keef using the tree. I have sabotaged the fleet of airships being constructed off the coast of Ape Atoll Items needed: Kruk Monkey Greegree Recommended items: Time to find LeSmith, a gnome, on the rooftops of the ape atoll buildings.

He can be in various locations. Talk to Garkor again. Go to west side of island and find a monkey near the boat.

Go through the dialogue to get onto the platform. This section will go much faster if you are patient and not try to rush through. Your goal is to obtain 6 satchels, fill them with explosives, then place them in the correct spots on the platform 2 on each floor.

Go south then west and climb down the ladder. Navigate to the end and pick up 6 satchels. Go back to the first ladder of the ground floor on the north wall and climb it.

Climb down the next ladder you find. Follow the path North to reach the explosives. Climb back up the ladder and go south. Use a stachel on the weakened floorboards.

Go back to the ground floor using the ladder on the north wall. Go south and place a satchel on the support beams to the east.

Take the ladder on the east side of the ground floor. Kruk Monkey Greegree, chisel, hammer both tools can be obtained during Recommended items: Light source, food, stamina potions Go back to the dungeon where you fought Kruk.

Go down the trapdoor, and go north where the monkey bars are. Equip your Kruk Greegree, and use the monkey bars.

Enter the passage into Gloughs hideout. Climb on the Stunted Demonic Gorilla and go down the stairs. Unequip your greegree and tamper the device.

Use chisel on the charged onyx with hammer in invent, then use the deconstructed onyx on the device. Investigate an inoculation chamber and it should say you successfully tampered with the mutagen.

Talk to Awowogei, then back to Garkor. Combat gear If you lose Nieve from any point onward, she should be in front of the Grand tree. Read through it—the book mentions a method to reveal text on a document encrypted with spycraft.

Search the crates to the north-west to receive a brush , and investigate the fire remains to receive a mysterious note.

Follow these steps in order to decrypt the note:. Use the book on the note before speaking to the king again. You may already have this book in your bank from The Grand Tree quest.

Go back to her, and ask her to translate it for you. She will give you a translated note. Fly to Entrana using the balloon. This requires one regular log.

You are not allowed to bring any weapons or armour to Entrana. If you wish to save time getting back to the Gnome Stronghold, bring one magic log with you as well so that you can return quickly via balloon.

Talk to Auguste who will explain that Le Smith was lost while attempting to travel to Ape Atoll via air balloon. Pickaxe and slash weapon are not required if running agility route.

Food , antipoison , one-click teleport , combat equipment , super combat , stamina , and prayer potions. Do not underestimate the dungeon! Prepare accordingly, and keep your health and Prayer high at all times.

Make your way to Ape Atoll , and head to the northern section of the island. On the eastern side of the island, speak to Garkor , who will tell you to speak to King Awowogei.

Talk with Awowogei, and ask him about military plans. He will explain that he will not speak to anyone other than Kruk. Report back to Garkor.

You will need to find and kill Kruk to create a greegree from his remains to disguise yourself as him.

Head onto the hill west of the main gate to where the monkey archers are; one of them should have a talk option. Talk to the monkey, and ask him where Kruk is.

He will tell you that he has been disappearing from his post a lot lately, and that he would start tracking him from the bottom of the hill.

Follow them to a hidden trapdoor near a tree. The trapdoor is south of the northern transport-icon. The greegree will lose its effectiveness when you enter the cave and "wrench itself from your hands.

Kruk is located behind the handholds north of the entrance. You will have to walk across the whole dungeon which is full of traps, Agility obstacles and monsters to reach him.

There are two ways to approach the dungeon. Players with level 70 Agility or higher are recommended to take this route, as it is much less dangerous.

This section of the dungeon will consist of many obstacles in which there is only one correct path. You will often have to find out which course is the right way using trial and error.

You can fall navigating the obstacles; however, if the game gives a message stating "Something about this route feels wrong A light source is recommended as the bottom floor is dark, and you will be bitten by insects continually until you leave the area.

If you fall during the first two vines, you will drop in a location filled with Maniacal monkeys , which only use melee on you.

If you fall after the third vine, you will fall into an area with Maniacal Monkey Archers , which use range instead.

Be aware that each vine serves as a "checkpoint" of sorts, so you cannot simply go to the bottom floor and cut through the whole maze.

If you need to teleport out before you reach the end of the dungeon reaching the strange wall , taking a second key is recommended to save time.

If you should teleport out or die after passing the bronze door you need to get the bronze key again! The dungeon is in a oval sort of shape, so it is pretty straightforward to navigate your way through it.

The tunnels are all multi-combat. There are many aggressive monkeys, in addition to the odd scorpion or snake. Make your way through the dungeon slashing webs.

If you find a web that is "too strong to slash", you are going the wrong way. At some point in the dungeon, you will find three chests.

You will need to unlock the chests by right clicking and selecting unlock chest; if the game says it resists your attempts to open it, try to unlock the other chest.

If it opens, search it for a combat damaged key , which is used to open a door further ahead. Taking a second one is advised if you need to bank before reaching the end of the dungeon.

Note that one chest is further down the path. Alternatively, you can skip getting the key and pick-lock the door later.

After the door, there will be several traps ahead of you, including dart dispensers and spinning blades. You can tinker with them to disable it for a short time.

Like the other obstacles throughout the dungeon, you will know if you are going the wrong way if you cannot disable the trap.

The two paths converge at the north end of the dungeon. Continue west, where there is another vine serving as the final "checkpoint". There are three Maniacal monkeys near it, so pray melee until they cannot reach you.

The path will then divide into an western and eastern route, then a final wave of dodgy ground. Before passing the last dodgy ground , investigate the nearby wall to unlock a shortcut back to the entrance.

If needed, go to a bank and prepare for the battle against Kruk. Use the shortcut when you return to skip to the end of the cave.

Kruk can be very difficult to kill. The lair is instanced, which means any dropped items will disappear and cannot be reclaimed.

When you enter the room with Kruk , there will be some short dialogue. Turn on Protect from Missiles and attack Kruk. He can hit up to Kruk has no particular weakness to any attack style.

When attacking Kruk, the best method is to attack with range using stamina potions. This is similar to fighting Commander Zilyana.

Attack and run away and stay out of melee range. This method reduces the amount of high hits from Kruk. Keep in mind you will still be hit by certain ranged attacks.

Given high enough combat, Kruk can be easily meleed without flinching with protection from melee and piety, while only using a few sharks to be safe.

After killing Kruk, take his paw and obtain a and exit the dungeon through the rope to west of the chamber. You now need to make a Kruk monkey greegree with his paw and a monkey talisman.

You must navigate through the tunnel you originally trekked through during the original Monkey Madness I. Wearing a greegree will prevent you from being attacked by the undead monkeys and spiders inside an antipoison or similar will make you immune to spike damage , but falling rocks will still damage you.

It is highly advised to bring a stamina potion , super energy potions and food when going to Zooknock. Speak to Zooknock, and talk to him about the quest you are on - he will create the Kruk monkey greegree for you.

He will warn you that he cannot be certain how taking his form will affect you, as Kruk was quite powerful before his death.

Teleport out of the dungeon once you get the greegree and return to Awowogei. With this information, talk with Garkor to finish Chapter II.

It is highly recommended to use the Protect from Melee prayer before speaking to him and and accepting his challenge, as he can hit up to However, Kob can still hit through Protect from Melee with a max hit of Players can safespot Kob by running out to the door and using Ranged , Magic , or a halberd , as he will not be able to reach you.

When he is defeated, Kob will beg for mercy and agree to not help the monkeys. If you have more than 20 coins, it will work.

Challenge Keef to a deathmatch; like Kob, Keef can hit through protection prayers, albeit at a reduced output. As Keef is a large NPC , you can use the nearby tree, for example, as a safespot.

Be sure to activate Protect from Melee before you enter the dialogue with him. When Keef nears death, he will beg for mercy and agree not to help the monkeys.

Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys. He will tell you to go and look for Assistant Le Smith , who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.

Speak with Le Smith by telling him that you were going to ask him the same question followed by asking him why and about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.

Talk to Garkor before heading west to the north western coast of Ape Atoll. While wielding the Kruk greegree, speak with the monkey by the rowboat.

He will take you to the platform. Now, on the platform, you will be transformed back into human form. You will have to collect six satchels , fill them with explosives, and then place the charges around the platform.

Begin by following the main path, skipping the first ladder you get to. Continue until there is a ladder at a dead end.

Go up the ladder note that there is another ladder to go up; ignore it for now, but this will be important later , and continue south until you reach another ladder.

Climb down this ladder and follow the path to find the satchels. Return to the first ladder you encountered, climb up, and follow the path around until you reach another ladder.

Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives.

Fill up all of your satchels before making your way to each of the locations where charges must be placed.

Guards are all over the platform, and if you get caught by one, the guard will throw you out of the platform. You may want to memorise the patrol patterns of the guards so you do not accidentally bump into one.

One of the floorboards is immediately south of the ladder when you climb back up. One of the pillars is back towards the start.

Planting a satchel on a pillar along the way, go back to the dead end ladder on the ground floor and climb up. Up again is to the two gas canisters in each direction , while the last floorboard is to the west across a vine swing and to the north.

Note that you can cross the middle of the first floor via a vine jump. Once you plant the last explosive, your character should acknowledge this.

Leaving this way at any point will not reset the explosives. If you forgot to bring a hammer and chisel, you can search the crates downstairs where you fight the gorillas until you find one of each.

There should be a passage to enter once you have crossed the monkey bars, in the room just past where Kruk was found.

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